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The `BPCSharedComponent.dll` packaged with Treasure Hunt is running SharpDX 4.1. The library has been updated as part of work on TDV and now links against SharpDX 4.2. So the NuGet packages as well as…
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There are a variety of features in SharpGenTools that were only used by SharpDX. Now that SharpDX is unmaintained, it would be nice for code cleanliness to remove some of the more obscure features tha…
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Windows 7 64bit
.Net 4.7.2
SteamVR+Vive
![image](https://user-images.githubusercontent.com/13305268/46566636-39520300-c8d7-11e8-82ae-684146711b7a.png)
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\i3Editor.cs(11,8,11,15): error CS0246: The type or namespace name 'SharpDX' could not be found (are you missing a using directive or an assembly reference?)
\ObjectsManager.cs(10,7,10,14): error C…
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We do not properly recover from this issue like we should. Causes all further texture loading to fail and the application to crash. This is a very rare error.
> 00:55:01.9845 | WARN | BhModule…
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When attempting to load Limbo Phase 2 maps, an error appears. (Map ID 410009300, 410009400, and 410009500)
![image](https://github.com/Kagamia/WzComparerR2/assets/34289651/a8976d87-313d-45e7-acbe-939…
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2019-10-07 22:17:04.089 +03:00 [Error] Core constructor -> System.IO.IOException: Unable to open file Shaders\ImGuiVertexShader.hlsl
konum: SharpDX.IO.NativeFileStream..ctor(String fileName, Nativ…
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I'm experiencing flickering/disappearing overlay texture when using SetOverlayTexture with a Texture2D prepared using SharpDx.
I have two threads, one is generating a System.Drawing.Bitmap (a GDI+ …
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**Release Type**: GitHub
**Version**: the latest(.net8)
**Platform(s)**: Windows (Direct3D12)
**Describe the bug**
as title
**To Reproduce**
Steps to reproduce the behavior:
1. Enable …