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For Unity, can I use this for System? Is there any overhead?
Can I use it with Unity Dots library?
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## Describe the problem
When using [Entities Graphics](https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.0/manual/index.html), the Standard shader can't be used as it isn't dots insta…
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我现在有个项目想要以Unity DOTS来架构,但又想用PuerTS来支持热更新,但没找到相关demo,不知道如何入手呢?
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So when running the demo, I can get Basic to work but Extended and Full don't work.
When running Extended i don't see all the IR dots. I only see one dot. (is this meant to happen?)
When running in…
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Understandably, HPTK was built for 'classical' Unity physics. Unity's new DOTS ecosystem includes a new physics system, however, which is quite different from the 'old' system due to the general natur…
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Simulation slows down when there are lots of NPC's in the scene.
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First of all I'd like to thank you @Kimbatt for sharing this project. So far it has worked great.
Unity DOTS physics has editor authoring components with the included Unity.Physics.Editor & Unity.…
defic updated
3 years ago
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Unity's approach to improving performance is called [DOTS](https://unity.com/de/dots)
This will not just allow faster loading, it enables very small builds (especially interesting for WebGL).
##…
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job system overview
纯纯抄渲染流程0.0
你blit到render texture~ 我blit到主线程~
毕竟都是并行计算到单一目标的数据处理是吧
想快进到用矢量表达一切然后直接淘汰cpu,被gpt说服.....
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**Describe the capture bug:**
When trying to capture a trace of a Vulkan-based Unity app on Meta Quest Pro with the memory tracking mode set to `page_guard`, the app gets stuck opening. After selec…