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I am having a difficult time adding materials to the generated stones. It looks like they are being generated with a uv map. Is there a way to add one?
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/cib
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There are currently several things wrong with the Texture UV-Mapping of PME.
The expected procedure:
- Mark seams and unfold
- Export the map
- Paint a texture on an image processor over the map…
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Properties seem to be either per-vertex, per-edge or per-face. This is not enough to represent everything in a mesh, especially per (vertex, face) pair, such as texture coordinates. In addition, for U…
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Review and add new nodes and functions for balance of SG to ASE remap page:
**//////////////////// - Completed waiting review - ////////////////////**
- [ ] **Decal Edge Mask** -> Completed wa…
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The included atlas demonstrates only the hotspoting abilities of DreamUV, but we also have trim tool, box mapping etc. now.
Maybe the user community could create some more demonstration and learning …
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It's masked by the fact that we use GL_MIRRORED_REPEAT, but the UV mapping for landscape is inverted. The T coordinate is always negative, which without GL_MIRRORED_REPEAT would just clamp to the edge…
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of the aircraft fuselage and the cabin.
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**[Original report](https://bitbucket.org/thomthom/quadface-tools/issue/68) by me.**
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Assign UV Mapping data to group / component. (Definition)
Store U & V s…
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When using TextureReplacer to replace the backpack, it appears the UV map gets squished to a 1 pixel at the far right of the image. For this test, I created a 2k texture map with the first 2046 column…