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### Describe the bug
Seems something is wrong with animated textures, on preview for cube and plane they work but on the preview for sphere and in hammer/scene they just don't work.
Here is an ani…
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I have no occlusion at all using the subgraph "OcclusionSubGraph" in my custom shadergraph on unity. Pre made shader works with 2023.2. And my shadergraph works with 2022.3.
I can sent a super simple…
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### For?
Other
### What can't you do?
I'd like to change the brightness based on the direction of the light by using a normal vector node which is a vector that is perpendicular to the surfac…
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### Describe the bug
When using the Texture Triplanar node in shadergraph it results in one quarter of the model rendering in black.
It seems like it happens on the negative X, Y and Z side only.
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Steps to reproduce:
1. install Unity 2018.3.8f1 from archives win10 latest updates.
2. install git large file storage extension and configure for git
3. git clone project (39.3GB on disk)
4. crea…
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Thank you for fixing the texture issue. But I think the texture coordinate V may be upside down like showing below.
- ShaderGraphCoder: v2.0.0
- Xcode 15.4
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### For?
S&Box
### What can't you do?
I'm currently trying to implement an animated sky dome shader from the attached Unreal tutorial but since I can't convert my world space normals to tangent spa…
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### For?
S&Box
### What can't you do?
I can't set custom texture name extensions (i.e. _color, _mask, _normal) in the Texture 2D node in the shader graph.
### How would you like it to work?
Add a…
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# Overview
It was discussed at the end of the February 2021 sprint that in order for simplify maintenance of VisPy the `gloo` interfaces (or OpenGL in general) needs to be separated more completely…
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Note Unity has "Object node that returns Object scale and position
ASE has Node "Object Scale" that returns the object scale
ASE - Object Scale (Object position in world space)
**New ASE** - Ob…