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**Minecraft Version :** 1.20.1
**Mohist Version :** mohist-1.20.1-739-server
**Operating System :** win server 2012r2
**Logs :**
[连续三天的崩溃报告.zip](https://github.com/u…
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## What just happened?
hello, so my main issue is my accounts are bugged
i log in and receive lots of messages of " failed to find item in database " mainly ALL my base items dont work, (skins sha…
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# Steps to Reproduce
Using ViewerLion build 304126, I created a subfolder in the Outfits folder and dragged two pre-existing outfits into that folder.
# Actual Behavior
When a Outfits subfolder has …
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# Steps to Reproduce
Wear a mesh avatar textured with avatar bakes. Go into "Edit My Outfit" and make changes to skin/clothing/etc. layers.
# Actual Behavior
While in "Edit My Outfit" the changes to…
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While I was playing with the settings, checking that the translation parts matched each other and stuff, I noticed several untranslated (not translatable) messages:
1. Time settings screen called up …
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# Steps to Reproduce
Relogging. Sometimes teleporting leads to a repro as well.
# Actual Behavior
Still trying to figure out the repro steps. Most frequently wearing one of the new starter av…
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We cannot run WebXR app that runs on a local server as the app do not ask permission for accessing local network.
https://support.apple.com/en-mk/HT211870
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# Steps to Reproduce
- Download the attached S.dae.
- On any viewer with the new importer code, upload S.dae.
- Build -> Upload -> Model
- "Include skin weights" should be ticked under Upload optio…
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See the comments there: http://stackoverflow.com/questions/34152450/example-of-using-require-to-use-openseadragon/34158414?noredirect=1#comment56076434_34158414
I am not sure whether we have to do so…
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The spec says:
> The joint weights for each vertex must be non-negative, and normalized to have a linear sum of 1.0. No joint may have more than one non-zero weight for a given vertex.
The [vali…