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A helpful addition to the package would be to have the basemaps from BCGW accessible through the package either at the different scales, or with an autoscale function if feasible.
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This is an amazing tool - the data is available in 16 bit format, but the restrictions of web canvases mean in grayscale the data is limited to 8bit, which is a shame, because for use in many game hei…
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### Describe the project you are working on
Third-person, high-fidelity visuals 3d game.
### Describe the problem or limitation you are having in your project
Godot doesn't have, and won't ha…
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### Version
Release 2.10
### Hardware
1. Jetson Orin Nano devkit with jetpack 5.1.3
2. Stereolab zedm camera
### Issue
1. setting 'enable_imu_fusion' to True and run it shows following error…
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`map.queryTerrainElevation` returns unexpected values. I've created a demo page that loads elevation tiles and centers on Everest. It then displays the value of `map.queryTerrainElevation` whenever th…
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Now
![image](https://user-images.githubusercontent.com/1476261/200530261-4f39a34b-7546-45df-9b60-1af304d3671d.png)
vs
Before
![image](https://user-images.githubusercontent.com/1476261/20053033…
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Hello.
I have collected actual data from quadruped (Unitree A1) & realsense D435i to test out elevation_mapping.
First of all, here is my bagfile info:
```
slambox@slambox-NUC10i7FNH:~$ rosba…
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The authors of these classes need to be contacted so that we can make sure they've actually contributed them to the jMonkeyEngine project. Then the source files should be updated to the standard JME c…
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Custom shaders aren't supported atm, right? Are there any plans for it?
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This roadmap hopes to capture a high-level view of the current work planned for the DataSource layer.
**Near-ish term**
- [ ] Entity-specific picking API (returns entity and the graphics object that …