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- Define binary format that gets output by the offline lightmapping tool.
- Modify polysoup and map_parser to get relevant data such as textures per face easier for using it in the lightmapping-tool.
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### Your GTNH Discord Username
_No response_
### Mod Version
1.0.0-beta7
### Java Version
Java 8
### Graphics Card Vendor
NVidia
### Bug Report
When you hold a red fashion item, or there are …
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### Bug Description
( Sorry in advance, if this is not embeddium Related )
So far within the small community i play with, this is the list of graphics cards we are working with.
[Note] That Our A…
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When i use texture pack that changes gui of inventory it makes this weird visual bug.
I use vanilla tweaks dark UI.
![image](https://user-images.githubusercontent.com/90714597/194298431-19b42702-463…
Kynz0 updated
2 years ago
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Dynmap is currently using up 3GBs of space. This can be seriously reduced with minimal loss in quality by switching to a reduced-resolution texture pack. Even a 1x1 texture pack would still work wel…
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So, I want to create a texture pack for kirby 64. I installed the GLideN64 Plugin into Project64, and dumping the textures works, but whenever I try to load them back into the game, they end up being …
E3Kay updated
4 years ago
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Currently, the only way to use custom textures is to replace those in `mods/default/textures`.
However, this only works for blocks/items textures.
A real texture pack system should be able to:
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Is it possible to be able to make adding more icons/trails through texture packs?
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### What should happen
I'm wondering if it's possible to add a button in the individual settings in each game so that I can select a texture pack in zip format and PPSSPP creates the game address p…
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I have a resource pack which changes the texture of the appleskin saturation overlay.
The following image is located in [resource_pack]/assets/appleskin/textures/icons.png
![icons](https://user-im…