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Some of the newer Quake based games have a so called pk3dir feature. A pk3dir is simply a directory with ".pk3dir" appended to the directory name. The engine then interprets it *as if* it was a zipped…
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The libwebp-5.dll shipped in the msvc32-4 external_deps seems to be actually incompatible with MSVC. On the x86 Windows platform, only 4-byte stack alignment is guaranteed. But the code in this DLL ap…
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Currently if a leak is found, the .pts file is written to the same folder where the .bsp is written. This means NetRadiant cannot find the .pts file if the bsp output folder differs from the .map fold…
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So this issue is a precaution for #605. If the floodlight implementation was ported without functionality alterations from NetRadiant, styled lightmaps are messed up when using floodlight, as seen her…
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"surfaceparm origin" had to be added to the "system.shader" for the origin texture to get it to work properly. This only had "q3map_origin" which wasn't sufficient.
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Tried to compile it for Ubuntu 20.04, but got errors:
```
tools/quake3/q3map2/light_ydnar.c: In function ‘FloodLightForSample’:
tools/quake3/q3map2/light_ydnar.c:4112:7: error: ‘lm’ undeclared (f…
z0rti updated
3 years ago
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Quake 3 has no surface flags, and only the "detail" content flag.
This cleanup is dependent on issue #3229 because otherwise the flags editor UI will look pretty horrid for Quake 3 (vast landscape …
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There are at least two alternative minizip libraries that have incompatible API. They both provide unzip.h and zip.h headers so they can't be installed at the same time system-wide.
Fedora 31 used …
aufau updated
4 years ago
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It would be very helpful to be able to see world coordinates while mapping. If this is tricky to implement in 3d view, it would be great at least to have the 2d views display coordinates similarly to …
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I have tried to compile this on macOS 10.15.3 and am encountering multiple errors;
`tools/quake3/common/vfs.h:39:10: fatal error: 'linux/limits.h' file not found`
This one is easily fixable, by ch…