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Document the steps needed to execute a major release of O3DE so that any O3DE contributor appointed by the #sig-release can successfully lead the execution of a major release.
Consider the differen…
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Something to change, we should have release expectations for SIG(s) written down and shared that include expectations around roadmap issues, feature matrix, exception approvals etc. https://github.com…
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Hi at all, I m new in o3de. I m trying to import a simple animation of a cube that move on translation e rotation. The import is in fbx. When I put the file inside a project on o3de, I don't understan…
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### Summary:
The material system should generally not allow individual materials to change render states such as BlendState, DepthStencilState, or similar. It also should not allow individual mater…
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There is an accepted RFC (https://github.com/o3de/sig-release/issues/50) for a deprecation path for code in O3DE. [As raised on the RFC](https://github.com/o3de/sig-release/issues/50#issuecomment-1099…
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## Describe the issue
The help button ("?") in the lower left of the O3DE Python Console is supposed to link to a reference of Python Console commands, but instead it opens to the [Scripting overvi…
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**Describe the bug**
You cant transform multiple objects locally. I had a terrain piece rotated 45degrees and set the transform to local. I could duplicate and move a single piece locally, but upon s…
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**Describe the bug**
fails to launch with "o3de: symbol lookup error: /opt/O3DE/22.10.0/bin/Linux/profile/Default/libAzQtComponents.so: undefined symbol: _ZN16QStyleSheetStyle16staticMetaObjectE, ver…
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### Summary:
When launched without a project path parameter, O3DE tools (Editor, Asset Processor etc.) will attempt to use the most recently used project for that engine. These paths will be stored …
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Shadows are missing on MultiRenderPipeline test. Failing screenshots include:
- TwoCameras_window2.png
- NoDOF_window2.png
- WithDOF_window2.png
All three screenshot failures look similar to t…