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When reading a combat log, you don't really know when a participant dies unless you remember their health. There are 3 options we figured to fix this:
1) Separate death message after the blow: Jupsu …
jubsu updated
4 years ago
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Perhaps you have to trade x amount of a certain resource, or maybe if you take their player head to a certain location you can revive them.
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When you die, you see something like:
```
>SE
You start across the room, but less than halfway across, the huge hammer crashes
down, right on top of you!
**** You have died ****
```
…
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**Do you want to request a *feature* or report a *bug*?**
**What is the current behavior?**
/var/log/onlyoffice/documentserver/converter/out.log
[2019-08-12T21:48:03.765] [ERROR] nodeJS - error d…
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### What happened?
I spawned inside a massive horde of zombies and died instantly with loads of good loot, really needs some system where if there's zombies within a radius of the spawn location it w…
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Based on authors suggets and rs_16 manual, I have rewritten vlp_common.h as follows:
`void unpack_scan_rs(const rslidar_msgs::rslidarScan::ConstPtr &lidarMsg, TPointCloud &outPointCloud) const{
…
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### Game Version
v1.19.4
### Platform
Windows
### Modded
Vanilla
### SP/MP
Singleplayer
### Description
When I was killing a boar and started harvesting, I picked up the meat and died, subseq…
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> Clicking the Hearthstone item triggers a flying error text saying "Interrupted" even with only one press and without the cast actually being interrupted
> I had made a pevious report about how runn…
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Can you give me demo link to replace textdet.com(died)?