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Hi
Is Blender 3.4 supported by the exporter?
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Hi there,
Any chance you can update the plugin to work with the new version of Rigify in Blender 2.79 ?
Thanks
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**Is your feature request related to a problem? Please describe.**
It aims to capitalize on the recent and upcoming enhancements in Blender 4 and Godot 4 to establish MPFB as a rapid character creati…
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Terve!
I have this problem;
```
File "C:\Users\fodjet\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_scene_binfbx\__init__.py", line 1024, in main
with open(skel_path, "r…
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IIRC, Bastioni LAB uses advanced rigging techniques (I recall he used something like muscles, which doesn't exist in standard Blender armatures), so I assume that by exporting a rigged model to glTF, …
cesss updated
3 years ago
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i'm unsure how feasible something like this is, so this is more of a curious ask than an actual request.
i've genuinely had quite a bit of trouble using the pre-existing VRM rigs and such for some …
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There's very little information on how to set up/ use vertex bones. The only tutorial I've found that references them at all is one paragraph about [3d skeletons](https://docs.godotengine.org/en/3.0/…
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It seems that 'Apply Flipped' doesn't work reliably for every rig. Need some more testing.
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```
What steps will reproduce the problem?
1. Open my very simple rig, footrig.blend
2. File > Export > XNA FBX Animated Model (.fbx)
3. Save
What is the expected output? What do you see instead?
I e…
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When I use the ground sensor this happens to my car.
![image](https://user-images.githubusercontent.com/92552952/167330321-1046c639-8120-4254-99c1-3d8e865e01e0.png)
my car ends up being way abov…