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Greetings. I ran into your project when it was mentioned in the [mkxp](https://github.com/Ancurio/mkxp) issue 150. I currently static compile mkxp for windows, and just drop a fluidsynth dll into the …
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Is there any way to fix this in mkxp?
I'll try uploading a webm of what I'm referring to later today
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Since armv8 doesn't support __builtin_setjmp, I had to get rid if it and also change a couple of things in ruby, but after doing this, while armv7 still compiles and runs fine, the compiled armv8 bina…
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Ok, ignore the original title, I'm an idiot :)
When compiling via cmake for x86_64 linux I get a large
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Hi all,
it would be great to have a python package installable with pip (analogue to the other combine libraries). I am looking for a solution to install this in a virtualenv without altering my sy…
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![screenshot_20161228_092849](https://cloud.githubusercontent.com/assets/1565970/21524160/068a0654-cce2-11e6-8700-11509399633a.png)
(K)Ubuntu 16.10 Yakkety
Intel HD Graphics 6000
Mesa 13.1.0-deve…
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If I make a game with the following Battler image:
http://i.cubeupload.com/v8FbYp.png
...and then create an Enemy that has this image with hue=160, I get this in RPG Maker VX:
http://i.cubeupload…
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Some RGSS3 games (e.g. Mogeko Castle) utilize this method to initialize(?) MIDI. However it is not present in mkxp so the game failed to start.
Add an empty setup_midi() to the Audio module would be e…
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Hi, Godot Developers.
First of all I want to thanks to all of you for creating great game engine with very permissive license. Your effort will help many developers and students with tight budget to …
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When we double click on the easyrpg-player file, it launch the game browser, which doesn't find any game.
We have to execute it with a terminal to launch the game or the game browser (which is abble t…