-
**Name of effect**
Remove all NPCs
Last Man in San Andreas
Last Man on Earth
**Duration if timed effect (long or short timed?)**
Long timed (90 seconds?)
**Effect Description**
All rendered…
-
**Name of effect**
Only *x* Effects
Where *x* is the name of the category
**Duration if timed effect (long or short timed?)**
Long
**Effect Description**
Activates effects only from a spec…
-
**Is your feature request related to a problem? Please describe.**
Currently engineApplyShaderToWorldTexture only supports vehicles, objects and peds for per-element shader applying.
**Describe th…
-
### Describe the bug
When the update position is false, ped rendering seems limited to a certain radius within the original ped's original position.
This might be due to the game's default behavio…
-
**Duration (choose one and replace the corresponding "[ ]" with "[X]")**
- [ ] Long
- [X] Short
- [ ] No duration
**Effect Description**
Kinda a shot in the dark and may be similar to other effects,…
-
### Problem
When persistent or xml vehicle removed the main driveable vehicle dissapear as intended but then all attachment stays in the world and become just invisible with all their collision remai…
-
**Name of effect**
Heat seeking bullets
**Duration if timed effect (long or short timed?)**
1 minute
**Effect Description**
All bullets excluding rockets are heat seeking. Lock-on can be put,…
-
### Preliminary Checks
- [X] This issue is not a duplicate. Before opening a new issue, please search existing issues.
- [X] This issue is not a question, bug report, or anything other than a feat…
peds updated
7 months ago
-
Thanks for this script! It's working perfectly fine in its roots, no peds or vehicles anymore!
The only issue I have though is that in LS sometimes the fire fighters will spawn to fight a fire, as we…
-
**Name of effect**
Martial Law (Or Military Occupation)
**Duration (choose one and replace the corresponding "[ ]" with "[X]")**
- [X] Long
- [ ] Short
- [ ] No duration
**Effect Description…