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# Context
* KolMafia version: 19.9 r19581
* Class: Sauceror
* Run type (Casual/Normal/Hardcore/Aftercore): Hardcore
* Challenge Path (Standard/Path Name/None): Kingdom of Exploathing
* Number o…
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When https://kolmafia.us/showthread.php?23943-July-2019-IotM-Beach-Comb/page5 drops `beachcomb HEADTYPE`, we can use beach heads for stuff like "getting +5 substats/combat on turn 1" and "getting enou…
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When you run sl_ascend when overdrunk (or just full and out of adventures if vampyre) it prepares you for rollover. Putting on items that have +adv on rollover, etc.
At this time it should check to s…
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# Context
* KolMafia version: v19.9 r19587
* Class: Ed
* Run type (Casual/Normal/Hardcore/Aftercore): HC
* Challenge Path (Standard/Path Name/None): Actually Ed the Undying
* Number of Ascensio…
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**Issue by [AevumDecessus](https://github.com/AevumDecessus)**
_Monday Jul 08, 2019 at 13:53 GMT_
_Originally opened as https://github.com/soolar/sl_ascend/issues/270_
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with sl_beta_test set to…
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# Context
* KolMafia version: b19579
* Class: sauceror
* Run type (Normal/Hardcore/Aftercore): normal
* Challenge Path (Standard/Path Name/None): exploathing, IIRC it also happens in standard
*…
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# Context
* KolMafia version: b19579
* Class: sauceror and seal clubber tested
* Run type (Casual/Normal/Hardcore/Aftercore): normal
* Challenge Path (Standard/Path Name/None): exploathing
* Nu…
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There are a few items that should never be used twice with Ambidextrous Funkslinging, as their effects cannot be applied more than once. In particular, tangles of rat tails and cigarette lighters shou…
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Happened again today. Script at revision 436, KoLMafia at 19208
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I'm getting this error, and I'd rather not roll back to the previous build of KoLmafia just to get it to work:
'sl_ascend.ash' requires revision r19109 of kolmafia or higher (current: r19010). Up-t…