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Hi all,
Unsure exactly who is maintaining this project now. I noticed one of the long standing issues is the tool doesn't update the attributes.xml file with the selected resolutions even when the…
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Hi all.
**Background**
I'm making [WebXR Emulator Extension](https://github.com/MozillaReality/WebXR-emulator-extension) which imports webxr-polyfill.js.
**Problem**
I tested [Three.js XR…
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# Compatibility Report
- Name of the game with compatibility issues: Audioshield
- Steam AppID of the game: 412740
## System Information
- GPU: GeForce GTX 1080Ti
- Driver/LLVM version: Vulkan …
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I really wanted to try that old HL2 vr mod, but it's made for razer hydra's and has never been updated since to play it with modern controllers. Is it possible to use this at all with the HL2 vr mod?
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#### Overview
We are working on integrating a humanoid rig to represent the player in our VR environment. This rig will eventually be scaled to a mech-like avatar. The goal is to map the player's real…
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Using the Linux SteamVR beta with the Nvidia Vulkan PPA on Kubuntu 16.10, the VR setup all works fine. Room setup works and once the HMD is started, you can see the default VR space and chaperoned wit…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### What feature are you suggesting?
Adding support to map the console's gyro controls to an already tracked VR de…
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In the future, I might want to wire up a controller button (e.g. Select button on Left Controller) to toggle the little "Fire" demo on/off. Currently this works by pressing "F" on the keyboard. How …
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**Describe the bug**
When I launch SteamVR beta, I get error 109 and 496 with my valve index connected to my laptop. I know that it is connected correctly, because it works on windows and it works wi…
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They read "LT" and "RT" at the moment, but should obviously be some button available on VR controllers.