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### Describe the bug
Some camp expansions with log walls require angle grinder with charges.
Currently noticed in modular camp version 2 main building during step 2 of initial shack construction and…
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```
func DegreesToAngle(degrees float32) byte {
return byte(math.Round(float64(degrees) * (256.0 / 360.0)))
}
func AngleToDegrees(angle byte) float32 {
return float32(angle) * (360.0 / 256.0)…
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So, this code works:
https://github.com/time-killer-games/ween
... when dynamically linking ANGLE and statically linking SDL2. Though I need both statically linked, as this is being required, by…
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Hi, I noticed that your multi view nearest cam selection strategy was : select those cameras with angle between (0, 30) and distance between (0.01, 1.5) from the candidate cameras. Are these settings …
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# attributions
thanks to @DreamyCecil _(I think, if u coded this, please let me know)_ for applying the code of this [inline re-implementation of move_and_slide() proposal](https://github.com/godote…
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R = rot.rot3d(0, 0, angle) here rot is not defined.
I guess it should be
R = np.array([[np.cos(angle), -np.sin(angle), 0],
[np.sin(angle), np.cos(angle), 0],
[0, …
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![fa-angle-expand](https://cloud.githubusercontent.com/assets/1667525/5281243/569aa0ca-7b10-11e4-8939-111c85a83d27.png)
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The sample [Example.vtt.txt](https://github.com/user-attachments/files/17619559/Example.vtt.txt) doesn't convert properly. Some angle brackets get left. [N.b. remove .txt extension for testing]
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### Is your feature request related to a problem?
Occasionally travel moves between support and the model or between multiple model sections will choose the shortest path which also happens to move o…
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### Game Version
v1.19.8
### Platform
Windows
### Modded
Vanilla
### SP/MP
Singleplayer
### Description
When placed upside-down & driven by a large gear, angled gears rotate the wrong way. Th…