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monsters need to be able to chase the player without getting stuck on walls. the usual approach in roguelikes is to use a*, but as far as i can tell that only works if you're using a world of discrete…
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they're different for everyone every day doing daily challenges. so someone might see a missing poster with isaac while someone else sees crying isaac.
i think it should be 50/50 on whether the do…
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There's several uses for such feature:
* Public NetHack servers, particularly *Robin accounts. NetHack could be played multiplayer by playing in turns and then giving control of character to anothe…
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**What problem does this solve or what need does it fill?**
People following tutorials (such as the [Rust Roguelike Tutorial](https://bfnightly.bracketproductions.com/rustbook/)) may not have a cle…
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commenta questo issue per lasciare la tua domanda!
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`InnerWall` object seems to not be working correctly and behave as it were pickup items like `Food` when the user invades the object collision.
It shouldn't disappear when the Player object collid…
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Hey, seems a bit counter intuitive but I'm creating a roguelike and I'd like entities to attempt to path to one another, but upon reaching the destination not move into the space but to do something i…
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An area where narrative messages pop up, such as "You cleave the slime for maximum damage! It quivers menacingly."
Maybe this could go at the bottom of the right hand info pane?
Let me know what you…
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```
I'm creating a roguelike. I need full colour support, and buffer support; I
noticed that I can get full colour via Terminal, and buffer via Screen, but not
both, simultaneously.
Right now, I tr…
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```
I'm creating a roguelike. I need full colour support, and buffer support; I
noticed that I can get full colour via Terminal, and buffer via Screen, but not
both, simultaneously.
Right now, I tr…