-
```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
to view a animated object in the canvas
What version of the product are you using? On what o…
-
```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
to view a animated object in the canvas
What version of the product are you using? On what o…
-
# Steps to Reproduce
I did not crash out or anything it all started friday
# Actual Behavior
I have tried working through tech support and they could not find any problem. I had Boris and TJ and a …
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Nowadays, PBR shader material is basically a de-facto standard.
Given that almost anybody using Veldrid will have to use PBR, maybe it could be worth to implement a default PBR shader (hopefully wi…
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COLLADA files are processed by the openrave core, but the viewer also needs to process this information for rendering purposes. Must have a mechanism to pass the collada filename and particular articu…
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### Godot version
3.5-rc4
### System information
Win 10/64 NVIDIA GeForce GTX 1060/PCIe/SSE2
### Issue description
I have an animated mesh that stretches too far and deforms improperly.…
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# Problem statement
Researchers (maybe in some clinical cases, maybe not) want to be able to visually compare / contrast different images that are registered to one another to understand the differ…
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WebGPU is getting popular.
https://webkit.org/blog/14879/webgpu-now-available-for-testing-in-safari-technology-preview/
https://developer.mozilla.org/ja/docs/Web/API/WebGPU_API
Although current…
syoyo updated
6 months ago
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There are no corresponding `.rst` files for the following nodes:
```
2019-10-19 19:45:20,289 [INFO] docs_tests: Category viz: Tolerating unexistance of the documentation for the following nodes fo…
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**Describe the bug**
There is code in 5.2.4 (JoinVerticesProcess.cpp) which is causing animation weight mapping issues and thus tearing during animation This only happens in files 5.2.4-current but d…