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May move any number of squares, like a queen in chess, horizontal, vertical, diagonal.
May enter, and destroy, square with INS, but must stop.
May not enter square with POP
May FLY OVER square with…
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Problem: in case the field "data" is missing or its conversion to string causes an exception, the handler or `write_to_pv` fails. This is expected. However, the log does not capture the exception beca…
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#### Your system information
* System information from steam (`Steam` -> `Help` -> `System Information`) in a [gist](https://gist.github.com/):
* Have you checked for system updates?: [Yes/No] Ye…
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This tool has great potential. Here are some features I could think of.
- [ ] **Resolving multiple files with the same extension(Not sure if it's already supported)**
If a folder has `.js` and …
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### Is your feature request related to a problem? Please describe.
Right now it's really difficult to tell if a user is sprinting or not especially for VR users as the joysticks can be in different o…
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When moving through a tile or performing an action that would cause a structure to collapse, the program should request confirmation, much like it already asks for confirmation when attempting to run …
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This is the final boss level
- [x] Giant stack trace at the beginning in build
- [x] No text/speech at beginning in build
- [ ] Camera fucks up when jumping (above halfway-Y point)
- [x] No e…
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Currently the throttle movement is, well, hard to control, complete stopping is impossible without a reset throttle to 0 holo button, I've got a few potential solutions (which should probably be optio…
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Hey there, I'm working on a first person game in 3D. While making my camera, I realized there was no functionality for capturing the cursor in open frameworks.
The code is rather simple for GLFW, whi…