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_(Posting this request for Lee's reference, as requested by Dave)._
This is a request for an upcoming weapons DLC(s), for a new sound field to be added to the gunspec that would allow a unique soun…
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### Summary
The goal of this ticket to have a near Gear type that is for the amulet slots.
These amulets will all have implicits and have specific affixes that can roll on them.
### Base Class
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**Feature description**
Basically weapons but made out of rubbish, like pipebombs and pipeguns
**Feature purpose**
Firearm variety, and most mods will never have the same quality as official weap…
ghost updated
2 years ago
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Weapons should have an option for ammo/charges/quantity. That's also displayed on the character sheet like other consumables.
Weapons should have a proper Damage system.
Throws should have same Dama…
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Most Tooltips and Weapons seem not being able to export.
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List any new FA:S weapons you'd want added, preferably also with the damage and ammo they should have,
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We're missing alternate ways to defend or attack with ships. This issue is tracking possible ideas to address that, in no special order...
General
- Add a friend or foe system for automated weapons
G…
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cover weapons in GFX
impact/countdown/proximity fuse
bounce (with coefficient of restitution) or explode on wall contact
multidirectional spread, scatter shot
chained explosions ie cluster->cluster et…
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I have just downloaded your code and i really love it .
Playing midrangehunter i have found one problem tho : i wasnt able to attack with the weapon.
Playing the weapon was no problem but as i tried…
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Currently only ragdolls are removed/dissolved. Find a way to dissolve the player's weapons on death.