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A **Bounding Volume Hierarchy (BVH)** is better suited for complex and dynamic objects, like polygons with rotations or irregular shapes. Unlike **QuadTrees**, which work best for simple, axis-aligned…
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Hi,
Thanks for making this awesome project open source. I encountered some questions about training this model on another dataset.
1. Could you share more details on how you pre-processed the LA…
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I am using a conda to manage my environment. I got the following error:
python 36
cuda 10.1 (cuda10.0 tried too)
When I tried to install this pkg:
```
running install
running bdist_egg
running …
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What algorithm (paper) do you use for BVH traversal?
How does performance of compute traversal compare to hardware (Vulkan) traversal?
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Anyone knows how to generate more motion files? What's the best BVH converter?
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Hello!
I was wondering it could be possible to have a ray renderer, or a workaround.
For example, given the ray origins and directions get the color seen from that ray.
Thanks you very much!
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Currently just experienced with Unity when creating a BVH with 0 vertices, the C API will crash when trying to use this invalid mesh for raycasting.
While this isn't a priority since it only happe…
cadop updated
2 years ago
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I'm trying to convert the rotations and joint position into bvh format so that I can do better visualization. I can see that there is an IK method in the motion_process.py file which might help me to …
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**Requirements**
- Move triangle splitting function from three-mesh-bvh to this repo for ease of updating (#70)
- Add series of jest tests for validating found edges and correct results
- Add serie…
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Hi there,
I am looking at the files:
- `./Male2_bvh/Male2_B15_WalkTurnAround.bvh` [1] from ACCAD dataset and
- `./ACCAD/Male2Walking_c3d/B15 - Walk turn around_poses.npz` [2] from AMASS_ACCAD.…