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Ok, in the game Lucius 2, i was able to extract the animationclips, which unfortunately, due to being of humanoid type, can't be exported correctly to FBX throught the other unity ripping tool by Perf…
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Hi!
I'm getting errors after establishing connection.
One time:
`NullReferenceException: Object reference not set to an instance of an object
Unity.Labs.FacialRemote.BlendShapesController.Updat…
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I tried selecting a model with skinned mesh renderers either as a prefab in the Assets directory, or as a game object in the scene with absolutely nothing happening when running the editor script.
…
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I'm trying to test the amazing Facial AR Remote sample.
I'm following all the documentation steps ( maybe I done something wrong or missing ).
The App works on my iPhone X: I see the mask over m…
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I use as this:
public class TestSimplifier : MonoBehaviour {
// Use this for initialization
void Start () {
SkinnedMeshRenderer mr = this.GetComponent();
float …
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#61 のテストで摘出。
**問題の概要**
下記コンポーネントは使用可能なはずだが、エラーが表示される。
Canvas(UnityEngine.UI.CanvasScaler) は使用可能コンポーネント一覧に入っていません。
Canvas(UnityEngine.UI.GraphicRaycaster) は使用可能コンポーネント一覧に入っていません。
Canvas(UnityEng…
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我角色的头和衣服是两个材质球,转化之后头飘起来了。看起来动画骨骼的计算也在生效
IOS,Animation
呃,有没有可能是我的Animation生成数据的地方有问题?会是什么问题呢?
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Hey, just spotted a couple of steps that are missed on the build settings docs.
1. import TMP Essential Resources for TextMesh Pro
2. Enable "ARKit Uses Facetracking" on UnityARKitPlugin > Resourc…
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I think, this would be a great use for my zombie assignment, but i cannot get it work.
I am using these zombies here:
https://assetstore.unity.com/packages/3d/characters/humanoids/rpg-monster-pack-2…
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Hover UI needs an input module for Oculus Touch. Here are some links to get started:
- [Oculus Utilities for Unity 5](https://developer3.oculus.com/downloads/game-engines/1.10.0/Oculus_Utilities_fo…