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```
# github.com/vova616/GarageEngine/engine/audio
./AudioSource.go:129: undefined: openal.DistanceModel
```
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For some reason my audio interface doesn't allow 44100 Hz mic input so it's stuck to 48000 Hz.
**AudioEffectOpusChunked** has some settings that probably would be able to fix my issue but **Audiosamp…
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The user has reported that running GoodbyeDPI (with WinDivert 2.2.0-D) causes audio cracks when using NVIDIA Broadcast audio engine.
https://github.com/ValdikSS/GoodbyeDPI/issues/556
Since there's…
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### Description
So I was trying to use positional audio in Left 4 Dead 2 (2.2.4.1). "Link to game and transmit position", "enable" and "PA" for Source Engine is ticked, but Mumble is getting super la…
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### Describe the project you are working on
An audio cue playback application for live performance venues. This requires allowing users to control the number of audio output ports the app has.
### D…
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The question is, should the Audio-Engine Service be restarted continuously till it successfully finds the MIDI and Audio devices as long as the ePC is ON? probably ...
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I'm trying to get Steam Audio to work with Unreal Engine 5. The problem is that whenever I go to Plugins section in Unreal Engine 5 and enable Steam Audio, it requires me to restart UE5, and when I do…
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The engine should provide an abstract interface to the game code that is independent of the underlaying implementation.
Switching implementations from FMOD to OpenAL or any other implementation shoul…
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To make it look better and handle things even better, this is mostly related to how music is handled (there will be limitation to one song being played at a time + potential fadeout between switching …
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Started to convert everything one by one but I happened to get some issues in converting the audio.
For some reason the audio doesn't convert properly in some wav audios and they seem to lower the vo…