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Lets say we had a test bullet hell in pure gdscript and also another test using your plugin and both exported to HTML5 for the web. How much more powerful would the C++ plugin be compared to just usin…
ghost updated
2 years ago
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It would be great to increase the limit on the number of instances to 100K.
32K is very low for medium/large projects.
To make it clear how small 32K is - here are some real examples i have alread…
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NOTE: IF YOU'RE SUBMITTING A REPORT FOR A GAMING HAVING ISSUES, PLEASE PERFORM A RUN WITH DEBUG MODE ON AND POST THE RELATED LOG FILE HERE!
# Game summary
Take revenge against the postal servi…
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ok so i use stubby and im gonna use the overclock for the grenade launcher that increases single target. what should I do for tuip, 1 or 2.
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### Describe the project you are working on
Bullet Hell
### Describe the problem or limitation you are having in your project
Bullets are created using Area2D's with Physics2DServer. By default Mon…
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### Describe the bug
hello! i was told this is the place to ask about help with utmt stuff even if its not related to undertale, so here i am lol. im trying to edit the data win for NOISZ, a bullet h…
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With the growth of the engine, there is a lack of examples covering the basics and/or what the engine is capable of...
- [ ] The Basics
- [x] Blank screen
- [x] KeyBoard Inputs
…
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## Features we probably want added:
- [ ] [Stats, health, sanity (and agent levels)](https://lobotomycorp.fandom.com/wiki/Stats#Employees)
- [ ] [Panicking](https://lobotomycorp.fandom.com/wiki/Em…
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Thread to discuss ideas for the Boss Design. This is for both Art as well as Mechanical design discussion. What makes the boss unique or interesting from normal enemies? Can this be integrated into th…