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AI generates responses or conversation without any human input, it might indicate a problem with the way input is processed, an unintended loop, or a transcription error.
Here some convo automate g…
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## Problem
엑셀을 이용한 오브젝트 정보 관리 시 각 컴포넌트에 관한 세부 정보를 어떻게 관리해야 할지 아이디어가 필요함.
## Description
1. 진행상황
- libxl 외부 라이브러리를 사용하여 엑셀의 각 시트, 행, 열 접근 및 읽기/쓰기 가능함
https://www.libxl.com/documentation.html
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### Godot version
4.0.beta.custom_build [dc4b61659]
### System information
Windows 11, Vulkan
### Issue description
I want to check all obstructions between 2 players. But the code onl…
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Hello ! I'm encoutering a problem with my objects/bodies. I'm working on JS 3D video-game which takes place in space (so no gravity) but it isn't a space simulation. More like an arcade video game.
…
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I don't see a function to change the position of the collider. t would be cool if there is to change the position X, Y, of the collider.
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Enabled debug rendering having a bunch of convex decomposition colliders, got this
`index out of bounds: the len is 16 but the index is 16`
```rust
0: rust_begin_unwind
at /rus…
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### Is your feature request related to a problem? Please describe.
Capsule collider for dynamic bone collision: a single capsule collider would be able to replace the current workaround, which is the…
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Interpolation on NetworkTransform in Netcode moves whatever GameObject that has the NetworkTransform component. This means that if this GameObject also has colliders it is possible for identical tick …
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Setting the scale of a collider does not actually change its collider. Printing `Collider::raw` does show the collider being scaled correctly, but it's as if the actual physics and the debug render us…
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### Is your feature request related to a problem? Please describe.
I wanted to be able to detect if a user runs into a character collider that isn't the floor, but have no way of doing so unless I us…