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### Godot version
3.5.beta (5194c612a)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
### Issue description
GIProbe rendering displays the sky too bright in reflections unless…
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Its part of the GL api so gotta do it some day
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Pretty pictures easy (and slow. veeeeery slooooow)
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After talking to Krijn, I'm convinced that the refractive index at the origin cannot be used for calculations. The coherence at the observer position is determined by the observation times, and those …
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I made a few tests with the RalstonBuniy module and it seems to work fine. I couldn't reproduce any problems that Brian saw previously which were probably just related to a bug in original the iFFT im…
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This is to use as an open discussion thread.
jeske updated
2 years ago
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# Frame Analysis - Mortal Kombat 11
Alain Galván is an Engineer @ Marmoset.co, here's his personal portfolio focused on 🛆 Computer Graphics, 🎨 Art & 🎹🎸 Audio Design/Engineering.
[https://alain.xyz/]…
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here is the link below
https://www.pbr-book.org/3ed-2018/Light_Transport_III_Bidirectional_Methods/The_Path-Space_Measurement_Equation
I marked it with red lines,I don't know why AFilm is missing
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I figure it's not a priority. But by the time the engine itself is usable, and anybody uses it for making a commercial game, ray tracing is going to be far more wide spread.
Perhaps, with ray traci…
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If the point light source is small enough radius(in this example, radius is 0.026 m), it causes problems,
at some point shadow goes from a soft state to an infinitely sharp.
![image](https://user-i…