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Python 3.13 added iOS and Android as Tier 3 supported platforms for CPython. It would be desirable to be able to use uv to develop apps for these environments.
However, providing this support requi…
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Hi,
I have an app that may run on windows, Android and IOS,
how to use YoutubeDLSharp cross-platform?
And if I only need links of videos, may I omit path or download of FFmpeg?
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**Is your feature request related to a problem? Please describe.**
PINE64 Community hosts a matterbridge, which bridges over 15 chats rooms between 4 platforms.
Since there is a lot of chatrooms wit…
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I saw on the [roadmap](https://github.com/bazelbuild/rules_kotlin/blob/8b84fe65a398eff7f0133a1b802f3e131e5a4b9b/ROADMAP.md#xplat-est-late-2019) that stable cross-platform (XPlat) was anticipated in la…
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The current objective is to make the app **cross-platform** (Linux, macOS, Windows mainly).
## The requirements are:
(a) Basic device interaction (connect/pair/authentication)
(b) OBEX support (f…
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Currently, `Client::new()` checks if ledger is open to another client with `lsof` command. If not starts a clean ledger and if it is just connects. This works fine but not cross platform. Probably not…
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Add cross platform support
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The management of the Godot installation is great, but one thing that doesn't seem to be covered much in the docs is how you run the currently active Godot installation. On my Macbook I use `open $GOD…
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`MediaProcessor::AudioProcessor::invokeDeepFilterNetFFI()` breaks cross platform support as it relies on a .so that was compiled with `x86_64-unknown-linux-gnu` flag.
We have to compile the rust l…
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Hi, Codon seems to have a lot of potential, are there any plans to allow cross-compiling code for different platforms?
(e.g. would be also helpful for embedded systems)