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Does anyone have a working example of reflectionCube working on expo-three?
Renders perfect on iOs and Android during development "production mode" but when validating the internal build on Android i…
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heyo,
no issue here, just wanted to suggest an edit to [cube-env-map.js](https://github.com/donmccurdy/aframe-extras/blob/master/src/misc/cube-env-map.js) from the [miscellaneous components](https:/…
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There seems to be no option to enable envmap training within the python API, I can only do it manually in the GUI.
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### Describe the bug
Using the textures from mapbase_hl2/content which have $envmap in them works without a problem.
I tried making a custom texture and adding it in mapbase_hl2/materials using $envm…
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Traceback (most recent call last):
File "/home/netbox1/.config/actions/configure-module/10configure_environment_vars", line 36, in
agent.write_envfile(postgres_config, "postgres.env")
File…
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Hi there! I need to create a new envmap from the .hdr file I just downloaded, but I can't convert the .hdr file into .bin format, is there a code or paper for such things?
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- [ ] precision
- [ ] supportsVertexTextures
- [x] vertexColors
- [x] flatShading
- [x] skinning
- [ ] useVertexTexture
- [x] morphTargets
- [x] morphNormals
- [ ] doubleSided
- [ ] flipSided…
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Great work on this component!
I've got my glb instanced - standard animations seem to be working, but when I'm setting:
`el.setAttribute("animation-mixer", "timeScale: 1; loop: once;");`
with…
samyH updated
1 month ago
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I have 2 WebGLRenderer(Canvas) in my web.
However, The second one didn't make use of realism effects.
But the env map goes black when realism effects were used in the first canvas.
I've dug a bit…
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Multiple objects with different size use the same MeshRefractionMaterial with the same envMap,the result look strange .
My codes is here [multi-meshs-with-same-envmap](https://codesandbox.io/s/multi-…