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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Describe the bug
Given the fact that jump fuel is expendable, and yet you can install multiple gigantic …
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**Feature description:**
When running, the fusion reactor produces helium at a speed equal to the current fuel injection rate/however much plain dt fuel is in the reactor. The produced helium can be …
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Remove Angel’s vehicle fusion reactor.
Change the portable fusion reactor to require deuterium cells as fuel.
With Bob’s mods, different tiers of equipment use different tiers of fuel:
Portable…
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If either Hydrogen or Helium is empty, the energy production of fusion reactors goes to 0. But it doesn't stop from emptying the other ressource. (I can come up with a story explaination, but maybe it…
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### Modpack Version
1.0.4 - 1.0.5
### Describe the issue
All quests - that ive tested so far - that use the custom "Observe {XYZ}" tasks are unable to be completed.
Thus far, ive tested;
*…
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Core Advanced Fusion Reactor:
- 10000 hp
give energy: 3200
Cost: 11917
~ 3,724m / 1e
Core Airstrike Fusion Reactor:
- 10200hp
- resistant to bomber
- resistant to plasma
give energy: 4096
Cost: …
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### Cause for request
At the moment, if you do not use Ad Astra late game armour you are forced to forever carry Oxygen Cans. While they can go in your curios slot, their limited capacity makes them …
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Here's a listing of a couple ideas for star travel engines.
System Engines: Note that the speeds I put down are just for relative
comparison--do whatever you need to when putting them into your…
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this issue is being revisited after v3.2, Illuminati ending is pretty rare (probably optimal 1/6th of the time, aka only when Helios computer is in coolant room), and Tong ending is probably optimal 0…
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so i am trying to get the warp drive to start up to produce exotic matter however it is saying there is not enough EC being produced to make a stable warp field. it wants 800ec to run and i have 20,00…