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## What went well - Keep doing
- Design process: Spending time designing milestones. We took time to write out milestones to cover the scope of the Jam.
- We captured game design in a game design …
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- [ ] Address Tickets:
- [ ] #168
- [ ] #169
- [ ] #184
- [ ] #187
- [ ] #188
- [ ] #189
- [ ] Create new tickets for any other design issues
- [ ] Create next week's Design Mee…
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### What's the expected benefit of the feature you are requesting?
The `_on_room_entered()` function is called on the room change, and happens **before** the transition layer starts to fade away. T…
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This has come up in a few sims, where instrumentation progress is blocked; e.g.
* https://github.com/phetsims/fourier-making-waves/issues/144
* https://github.com/phetsims/reactants-products-and-l…
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Comprehensive Requirement Document for "Player Performance Summary" Dashboard Card
Overview
This document outlines the requirements for developing a "Player Performance Summary" dashboard card. This…
zepor updated
1 month ago
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I just added a simple game design document.
Many chapters/mechanics don't have descriptions. We need to fill them: https://github.com/crystal-bit/space-shooter/blob/master/game-design-doc/game-desi…
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## Context
We need to create and documentate the basic contracts for supporting NFT based games on Cadence showcasing best practices for the most common use cases, including a MVP rock, paper, scis…
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Hi Sir Charcole
i saw your greate project name of "LCDZapper" and got to know it can support so many old game consoles
but i just saw some informations of the Playstation cable from github ,
could …
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**Description**
As designers, we have established we want the game to have a relaxed/chill feel. Creatures should be designed to fit that target experience and the narrative surrounding them or the p…
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