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phetsims
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vegas
Reusable game components for PhET simulations.
MIT License
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"Best Time" was removed from level-selection buttons in several sims.
#130
pixelzoom
closed
1 month ago
3
Dynamic layout problem with LevelSelectionButton
#129
pixelzoom
closed
4 months ago
2
Start Over button can overlap text with ?stringTest=dynamic
#128
Nancy-Salpepi
closed
7 months ago
3
Text shifts in top banner of game level with ?stringTest=dynamic
#127
Nancy-Salpepi
closed
7 months ago
4
GameTimer freezes sim on perfect score across multiple sims
#126
Luisav1
closed
7 months ago
6
How should the Zoom feature work for Game Screens?
#125
Nancy-Salpepi
closed
7 months ago
3
LevelSelectionButton.DEFAULT_BUTTON_DIMENSION is unused.
#124
pixelzoom
closed
9 months ago
2
Stars design on LevelSelectionButtons
#123
marlitas
opened
9 months ago
6
Make gameLevels required for LevelSelectionButtonGroup and GameInfoDialog
#122
pixelzoom
closed
10 months ago
1
Use GridBox for LevelSelectionButtonGroup
#121
marlitas
opened
11 months ago
3
LevelSelectionButton Layout bug with AlignBox and Decorator Pattern
#120
marlitas
closed
9 months ago
20
branch: fix-for-build-an-atom-1.1.1
#119
pixelzoom
closed
1 year ago
1
General PhET-iO design for games
#118
pixelzoom
opened
1 year ago
6
Use StringProperty from VegasStrings.ts
#117
pixelzoom
closed
2 years ago
1
Modify RewardDialog constructor to take `scoreProperty:Property<number>`
#116
pixelzoom
closed
2 years ago
2
Convert vegas string usage to dynamic strings
#115
jonathanolson
closed
2 years ago
1
branch: vegas
#114
pixelzoom
closed
2 years ago
1
How to handle gameLevels in the Preferences dialog
#113
amanda-phet
closed
2 years ago
9
CT: Reentry detected during pan-and-zoom-fuzz : unbuilt
#112
jessegreenberg
closed
2 years ago
2
CT: Do not move the RewardNode in the scene graph after calling initialize or the transformation may break.
#111
KatieWoe
closed
2 years ago
8
LevelCompletedNode and AllLevelsCompleted should be Dialogs
#110
pixelzoom
opened
2 years ago
2
New UI components for games
#109
pixelzoom
closed
2 years ago
5
Create a reusable Level-Selection UI.
#108
pixelzoom
closed
1 year ago
21
Create a reusable Info dialog for games.
#107
pixelzoom
closed
2 years ago
14
Review TypeScript conversion
#105
jbphet
closed
2 years ago
7
Should `?gameLevels` control what is in the game Info dialog?
#104
amanda-phet
closed
2 years ago
12
Use DialogOptions in RewardDialog.
#103
pixelzoom
closed
2 years ago
1
`any` for scoreDisplayConstructor and scoreDisplayOptions
#102
pixelzoom
closed
2 years ago
7
Move StatusBar to scenery-phet
#101
samreid
closed
2 years ago
9
Provide a function to create the schema for `gameLevels` query parameter.
#100
pixelzoom
closed
2 years ago
6
CT Perennial task failed
#99
KatieWoe
closed
3 years ago
1
Sounds were not added to category 'ui-sounds'.
#98
pixelzoom
closed
3 years ago
3
Zoom feature results in incorrect behavior of RewardNode.
#97
pixelzoom
closed
2 years ago
12
Keyboard navigation design for RewardDialog
#96
pixelzoom
closed
1 year ago
11
RewardNode uses deprecate Node.toImage
#95
pixelzoom
opened
3 years ago
0
Change image file names and imports.
#94
pixelzoom
closed
3 years ago
1
How to implement "Play area" and "control area" for scenes and games screens
#93
pixelzoom
opened
3 years ago
6
branch: sound-design
#92
pixelzoom
closed
3 years ago
1
Define focus behavior for Game transitions
#90
pixelzoom
closed
2 years ago
8
Create and implement sounds for the Vegas Buttons/ Level Selection Buttons which also may be used as defaults in other sims
#89
Ashton-Morris
closed
3 years ago
31
UI sound design needed by fourier-making-waves
#88
pixelzoom
closed
3 years ago
10
LevelSelectionButton does not propagate its options to super
#87
pixelzoom
closed
3 years ago
2
Request: Query Parameter for limiting options on Game Screen
#86
kathy-phet
closed
2 years ago
8
RewardDialog in the test harness leads to a broken state
#85
samreid
closed
4 years ago
1
Convert RewardNode to use Sprite
#84
samreid
opened
4 years ago
3
convert StatusBar and its subclasses to ES6
#83
pixelzoom
closed
4 years ago
2
convert RewardNode to ES6
#82
pixelzoom
closed
4 years ago
12
iPadOS 14 Safari does not show falling images when a game is won.
#81
KatieWoe
opened
4 years ago
22
clock is not centered in game status bar
#80
pixelzoom
closed
4 years ago
4
consider having a separate class for the falling items in RewardNode
#79
jbphet
closed
4 years ago
2
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