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Original Godot PR
https://github.com/godotengine/godot/pull/87758
C++ implementation (oh god it's a lot):
https://github.com/godotengine/godot-cpp/pull/1377
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Not something which can be done yet I think as there is no way to document GDExtension code yet. However, should become possible in the near future and at that time we should probably add documentatio…
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Maybe this is not the right place to ask this, but seeing as I'm building my GDextension with this template I think its relevant.
The .gdextension template files use `..` format for the libraries …
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This tracks issues with GDExtension, as [work is ongoing to port this module to it](https://github.com/Zylann/godot_voxel/issues/333), and there are too many to be listed there. These issues are track…
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Tutorial about creating GDExtension. It can be created like tutorial for Android Plugins:
- Setup
- Configuration
- Creating
- Testing
- Real-life example, like in Android Plugin
This tutori…
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### Godot version
4.3.dev(11d3768)
### godot-cpp version
4.3.dev(e23b117)
### System information
win11
### Issue description
This issue have existed for a long time, The reproduct…
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### Describe the project you are working on
A 2D Game. Physically interactive contents for public facilities.
### Describe the problem or limitation you are having in your project
[is_instanc…
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Hi, I am having few issues with the addon.
I tried using the prebuilt release, but the ouput in Godot keeps having this message :')
![image](https://github.com/user-attachments/assets/1ea839a6-23d6-…
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The generated gdextension seems to have two Major bugs.
1. its missing "compatibility_minimum" key (Godot throws errors if not set).
2. the "entry_symbol" key value is wrong, it generated a mismatch…
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### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 32.…