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Site's version uses an old indenting style with visual indentation, not the new blocky one:
https://github.com/ggez/ggez/blob/b51c4ff85/examples/super_simple.rs#L27-L38
Maybe it's even better to…
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What's a sensible way of handling transitions?
I added a `FadeIn/FadeOut` Scene, the problem is that once you pop the scene, the scene underneath is drawn for a frame before that is popped, so a fa…
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Attempting to change the change the egui text styles to anything that isn't the default, such as this sample from eguis docs:
```rust
style.text_styles = [
(Heading, FontId::new(30.0, P…
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Ok, this is the most annoying bug for me in ggez currently.
I thought good-web-game just wouldn't have it, but it turns out I was wrong.
In ggez 0.6 trying to create a `Canvas` with a `NumSamples`…
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Here is one I made I about 12 hours in a one-man game jam if you need something to kick off your showcase: https://github.com/maccam912/thewizzerofoz
I can't say it's the best game ever made, but w…
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I found that "pub fn to_rgba8(&self, ctx: &mut Context) -> GameResult" is not implemented in gwg. Do we have any other method to do the same ? If not, what steps do we need to implement it in gwg ?
…
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Seems to be the same issue as #257, but leaving here for tracking purposes in case somebody searches.
On my system, any Macroquad program causes CPU to run at 100%+. This is unique to Macroquad - a…
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We currently render using the standard ggez approach, but it seems like it should more properly be a system. Try it out .
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The question was brought up by this `ggez` issue: https://github.com/ggez/ggez/issues/477 Edit for clarification: Basically, we just want to be able to find the duration of the decoded stream withou…
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Hey, I just made a GitHub account for the sole reason of making this issue. I tried compiling your game, but I've ran into some problems, some solved, some unsolved.
# Zero documentation on how to …
ghost updated
3 years ago