-
Heightmaps currently aren't thread safe, this is *very* bad probably.
Probably want to wait until 32x heightmaps are done before attempting to resolve this.
-
### Godot version
3.5.1
### System information
Windows 10
### Issue description
I'm using 32bits RGB EXR files for heightmaps. This is how this file is displayed in photoshop :
![image](https:/…
-
**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2167)) by Louise Poubel (Bitbucket: [chapulina](https://bitbucket.org/%7B5cfa2075-477b-4ded-b…
-
**How will this feature improve the game?**
The main reason why map developers use the unity engine is to create custom terrain, as within AoTTG this has always been quite limited. We want to add so …
-
For ch19 - exercise 5, book says _"implement the ocean wave effect just described using the two ocean wave heightmaps (and corresponding normal maps) available to download for this chapter"_. Where c…
omd24 updated
2 years ago
-
Sorry for my bad english.
I had an issue with deleting area of blocks in amulet (removed some mountains), and noticed that when it started to rain, raindrops fell on block which where deleted alrea…
-
Ideally this should be done for 3D plots and the images produced by #26. We could also add the matrices produced by #26.
-
**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2659)) by Anonymous.**
The original report had attachments: [images.zip](https://osrf-migrat…
-
Using SDFormat 1.9 and libsdformat9, SDFormat XML `` has [a `` tag](http://sdformat.org/spec?ver=1.7&elem=geometry#geometry_heightmap), but [the SDFormat C++ API `Geometry` class does not seem to supp…
-
Per discussion (on slack)[https://drakedevelopers.slack.com/archives/C2WBPQDB7/p1647448357773929], it would be useful to have a height map, interpolated as a triangular mesh, available as a collision …