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## Environment
* OS Version: MacOS, Homebrew buildfarm
* Source
```
97: [----------] 8 tests from ThermalCamera/ThermalCameraTest
97: [ RUN ] ThermalCamera/ThermalCameraTest.ThermalC…
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Due to lack of maintenance effort, the project is currently lagging behind. The current state of the dependencies does not provide a working configuration. Since I'm focusing on other projects for the…
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## Desired behaviour
Build the ignition libraries with Bazel on macOS.
## Alternatives considered
Not applicable
## Implementation suggestion
Prototype changes to Bazel build files in t…
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Related to #134
## Desired behavior
Add a bounding box sensor to Ignition.
## Alternatives considered
N/A (this is a new feature)
## Implementation suggestion
We will need functionalit…
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Currently the Ogre and Ogre2 plugin leverage a separate environment variable/compiler definition to locate its resources (OGRE_RESOURCE_PATH and OGRE2_RESOURCE_PATH). In the case Optix it is using th…
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## Setup
- Os: Windows 10
- BuildType: Source
## Links
- [Live](https://gazebosim.org/docs/garden/install_windows_src)
- [Source](https://github.com/gazebosim/docs/tree/master/garden/install_windows_…
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I've seen the `Camera/CameraTest.VisualAt/ogre2` failing in [some](https://build.osrfoundation.org/job/ignition_rendering-ci-ign-rendering3-bionic-amd64/21/testReport/) [builds](https://build.osrfound…
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## Environment
* OS Version: Ubuntu 20.04
* Source or binary build? Source Edifice build with colcon
## Description
* Expected behavior: Build successfully completes
* Actual behavior: Colcon…
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Ignition GUI builds on macOS, and plugins that don't involve rendering are loaded properly. But the `Scene3D` plugin, which uses Ignition Rendering, fails with both Ogre 1 and Ogre 1.
`ign gui -s S…
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## Environment
* OS Version: macOS Monterey
* Source gz-rendering6 gz-redndering3 homebrew build
## Description
* Expected behavior: All tests should pass
* Actual behavior: 33 tests fail b…