-
### What should happen
Is there a chance to provide an 'sharp linear' screen scaling option in addition to the existing scaling methods (nearest & linear) in the standalone PPSSPP emulator? With ne…
-
### Request box
Keeping the video scale by default being respected according to the proportions of the Sample Filter, and adding the options "Strech Image" for those who want the video to fill the en…
-
Hello, good morning, I would like to ask why I have Worbenchu set to full screen... and in games I don't have anything to select, where to go. what should I do?
this RGBtoHDMI for 500+
![fix](…
-
Images, backgrounds, and videos are unreasonably blurry in browsers even at integer scales such as 2.0 (200%) which is typical e.g. for 24-inch 4K monitors. Integer (pixel-perfect) scaling turns each …
-
Currently, InSituType takes only raw count matrices. This is logical, since scaling or transforming data might differ per dataset. However, the inability to take count matrices consisting out of float…
-
### Problem Description
The feature of automatic scaling for formations (as was implemented in #4471) was much appreciated, but the (MultiAxisPoint) implementation in PR 4471 was very complex; more c…
-
the following change uses nearest filtering if the window scale is an exact multiple, such as running a 1080p client full-screen on a 4k display.
```diff
diff --git a/src/renderer-egl.c b/src/render…
-
### Tested versions
- Reproducible in v4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Windows 10.0.19045 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro…
-
`check50 cs50/problems/2024/x/volume` returns failed tests if you use the `round` function after multiplying by the scaling factor. Rounding is arguably more correct than simply coercing the result ba…
-
Screen flickering and constant resizing when enabling integer scaling on stretched fixed mode, with the keep aspect ratio option enabled. Integer scaling on its own is producing an image half the norm…