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Building stride is somewhat a pain in itself. A lot of dependencies are pre-compiled. Others are build-in and hugely outdated. And again others have proper replacements. Sometimes you need to find obs…
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So I have checked out that I can manually bake the lightmap in the scene and then store it using the lightmap switcher , when I switch it to day and night , I have scene that it actually replace the l…
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### Describe the project you are working on
3D Lighting
### Describe the problem or limitation you are having in your project
Currently, working with Light Probes in large scene is tedious.
The…
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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
In the exported pro…
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When the Stride Docs is generated we get many warnings which cause certain parts of the Stride code being excluded from the Stride Docs or helpful references excluded, currently we have **271 warnings…
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Hi and thanks for this tool :)
I'm experiencing an issue with light probes. I follow all the instructions, BUT, I do not build the app with the scenes inside, I make asset bundles instead and downloa…
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I get this error only if Xatlas is selected. If I use the Default atlas packer mode I don't get this error.
This is the error from .ftracelog.txt
Used host memory: 3462mb, available GPU memory: …
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Hi laurenth , I have just got a new hope to start my day night swapping journey in my commercial game project after I have found out your cool asset here,
I have tried swapping day and night light…
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### Godot version
v4.2.beta.custom_build [e8d57afae]
### System information
Ubuntu with Nvidia 2060
### Issue description
When baking probes for the TPS demo with a lot of manual LightProbes plac…
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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
GUI Version Windows x64
### Which game did this occur on?
https:/…