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If you want to have a bottom navigation bar(CircularNotchedRectangle) with a nice floatingActionButton on all your app sections(pages) but different appBar the only solution is to use nested Scaffolds…
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- Mobs when they die (using Ragdoll) have a very light body, even the Iron Golem which is made of iron, it would be interesting for them to be heavier and move only a little bit when the Player touche…
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I wonder if is possible to add on MarteEngine, Fizzy: http://slick.javaunlimited.net/viewtopic.php?p=16141 a Jbox2d wrapper :D
My idea is to have all the physics stuff addable on each Entity and Worl…
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I am getting swath of jobs transiently killed in the BNB nue campaign and I'm not sure why (got 0 fails on the test and also also 0 fails in the prod for the first two hours: see [here](https://landsc…
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**Godot version:**
184b2fe
**Issue description:**
This could also affect the 3D version of it, but I just tested in 2D.
If an Area2D's `Monitorable` property is disabled, it will fail t…
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### Describe the project you are working on
I'm working on a 3d-ish physics puzzle based 2d platformer semi horror game.
### Describe the problem or limitation you are having in your project
…
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Some functions are specific to a shape class - for example, Cannon's `ConvexPolyhedron` shape has a `transformAllPoints` function which can be used to adjust the alignment axes for the shape. This fun…
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## Description
Improve API and tests and code utilities of the existing Model Hamiltonian package.
## :books: Package Description and Impact
In many cases, the true many-electron Hamiltonian is …
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**Godot version:**
v3.2.3.stable.mono.official
v3.2.2.stable
**OS/device including version:**
Windows 10
**Issue description:**
Physics2DServer.set_active(false) doesn't disable the physics …
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If I add or edit physics, then [Build] physics, the correct physics animation does not happen. The joints do not move along with the rigid bodies. After editing physics settings there is no updating o…