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### Game and System Information
- **Version:** Battle for Wesnoth v1.19.2+dev (31658e2587d-Modified) arm64 (Modified is a lie, it's added because of untracked files for some reason)
- **OS:** macOS
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Space plants from scifi_nodes should be added to space worldgen
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All `` headers forward to `"qxmlstream.h"` causing multiple such includes to be reduced to a single one. This does not align with the documentation of these classes. So we need some explicit mapping f…
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##### Minetest version
https://github.com/minetest/minetest/commit/908e76247922d4adf879b3996c4f75bdbb4e536d
Bug has been around at least since 0.4.17
##### OS / Hardware
Operating system: Arch L…
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Hi
Is there an option in MMS files to set a map as generated?
i.e. something like:
MapWidth=16
MapHeight=17
Maps=[GENERATED]
The MapWidth and MapHeight tags seem already to be there but do…
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QGIS Version: 3.36.3 - Maidenhead
Qt version: 5.15.8
Python version: 3.11.9
I have a script that I run in the Python console. Previously this script was working. Now it crashes QGIS.
Repro:
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Getting started with mapgen is very confusing. Many things are nowhere explained.
Here are some example issues I came across:
* Concepts such as "biome", "ores", "decoration" are not explained.
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Refactor [make_line](https://github.com/waltsims/k-wave-python/blob/9d5b4682139056fa232dafc8e2b3f891252492c0/kwave/utils/mapgen.py#L988). The function is too long and confusing and could be broken dow…
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I have a subgame that I profiled for some troubles, it has darkage mod, lua mem usage at 20-90 mb (print(collectgarbage("count")/1024), it lets me generate blocks for some time and then suddenly stops…
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I've noticed yesterday with @Cyberpangolin that there are extremely dense forests everywhere in newly generated chunks. I've not taken screenshots but you can find such a forest at (-13800; -15000) fo…