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When adding a decal to a prefab the Editor Tool does not recognize static meshes, if you deselect `All static meshes` and apply it to a mesh manually it will render correctly at first, but after re-op…
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### Tested versions
4.4 dev3
### System information
Godot v4.4.dev3 - Windows 10.0.22631 - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 (NVIDIA; 32.0.15.6094) - 1…
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### Describe the project you are working on
I have been working on a Top-down Action/Adventure starter kit. It inspired all the ideas I've got to improve the level design workflow in Godot. It is o…
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### Unity version
2021.3.18f1
### Unity editor platform
Windows
### AVPro Video edition
Core
### AVPro Video version
Core Mobile Edition version 3.011
### Device hardware
PICO 4 enterprise
#…
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### Describe the bug
`models\personal\sergiy\cloth_tarp3_mesh` can be used is for cloth simulations in s2 (https://youtu.be/EMny6q6nooo?si=kd0OimvoG9-pSS_R), but decompiling the model, and recompilin…
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- [x] Asset Base Class (UUID -> AssetHandle)
- [x] Editor (De-)Serialization: Project
- [x] Editor (De-)Serialization: Scene
- [ ] Editor (De-)Serialization: Model
- [ ] Editor (De-)Serialization:…
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When using glTF for design-time (Editor) import, there's no option for Unity mesh compression (like there is for other formats like FBX). Meshes and thus assets/asset bundles become potentially much b…
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**Describe the bug**
After installing:
When attaching the `addons/godot-rapier3d/fluid_3d_box.gd` script onto a Fluid3D Node and changing the values of the script it should create the meshes in th…
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## Is your feature request related to a problem? Please describe.
Currently cleaning a world of rouge Mesh References is a bit crazy, in efforts by Elektrospy he's been going into making a plugin to …
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1444)) by Ian Chen (Bitbucket: [Ian Chen](https://bitbucket.org/%7Beaa6fca5-6deb-43f6-907f-97…