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Anatta336
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driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
MIT License
580
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75
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Skip meshFilters with missing mesh.
#22
alexmalyutindev
opened
1 year ago
0
A NormalMap settings popup appears after adding the package
#21
abond-sd
opened
2 years ago
0
Decal asset preview is blue (2021.2.11f1)
#20
GyalayPaul
opened
2 years ago
2
7.7.1 is surpport?
#19
jinsw1081
closed
2 years ago
1
Handle edge case for empty meshfilters
#18
thnewlands
opened
2 years ago
0
Flickr in virtual reality project.
#17
cgwings812
opened
3 years ago
1
duplication / copy and pasting causes
#16
mattgilldev
opened
3 years ago
0
error when autoproject with some houdini objects around.
#15
thebenga
opened
3 years ago
1
Crashes with il2cpp
#14
marcozakaria
opened
3 years ago
0
It doesn't support Skinned Mesh Renderers?
#13
dorkbot
opened
3 years ago
1
Changing the decal asset at runtime
#12
vikrrd
opened
3 years ago
0
Doesn't seem to work?
#11
swimclubdunk
opened
3 years ago
1
"Auto-Repeat" projection only works if the inspector window is visible.
#10
Anatta336
opened
3 years ago
0
A way to store the "ghost" mesh created by the decal
#9
JDK-LTA
closed
3 years ago
0
Prefabs not working correctly
#8
SBird1337
opened
3 years ago
5
Null purple material
#7
alexh0101
opened
3 years ago
1
sad NullReferenceException :(
#6
SjoesVersions
closed
3 years ago
1
Decal Asset Inspector issue
#5
smoothblur
opened
4 years ago
12
Runtime generation fails on "Batching Static" meshes
#4
Anatta336
opened
4 years ago
2
No 'git' executable was found
#3
ImanCol
opened
4 years ago
3
Unity Package Manager Support
#2
Kenny5
closed
4 years ago
1
Doesn't work with Unity's Terrain
#1
zwcloud
closed
4 years ago
3