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bszelda unfortunately has major lags. It is already hirom (fastrom) and SA-1 is beyond reach for me. To find a workaround, I stumpled over CPU overclocking. I found this option in bsnes 115, however n…
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New Batocera/Retrobat systems to be created/updated:
- [x] cdogs
- [x] wasm4
- [x] amiga4000
- [x] ikemen
- [ ] actionmax
- [x] singe2
- [x] pyxel
- [x] multivision
- [x] neogeo64
- [x] pi…
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Special flags are just ignored currently x)
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Currently to use MSU-1, you have the .pcm files with the same name, e.g.:
```
somerom.sfc
somerom-1.pcm
somerom-2.pcm
```
While this is fine most of the time, it's really painful for randoml…
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When running libretro-build-ios.sh, I get the following error:
```
clang++ -o out/bsnes_libretro_ios.dylib -dynamiclib obj/libco.o obj/processor-arm.o obj/processor-gsu.o obj/processor-hg51b.o obj/pr…
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Hello,
I get this compilation error using Xcode 6.0.1 toolchain:
clang++ -o out/bsnes_libretro_ios.dylib -dynamiclib obj/libco.o obj/processor-arm.o obj/processor-gsu.o obj/processor-hg51b.o obj/proc…
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A [software solution for this was discussed some years ago in this forum](http://forums.nesdev.com/viewtopic.php?t=5826).
Btw recently [many NES implementations in FPGA](https://github.com/mist-devel…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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When the Konami logo appears at power-on, the level 1 background music plays. When you start playing level 1, the level 1 boss fight music plays. While fighting the level 1 boss, the short victory m…
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Any chance of parsing BML files and then using the entries in that as a playlist entry? You could implement BML parsing as a playlist service.
Also, in regards to seeking, I thought the FB2K SDK ha…
ghost updated
7 years ago