-
It looks like normal maps on terrain are broken, when I add them nothing changes, instead there is ugly graphic artifacts:
http://duion.com/files/temp/screenshot_TG_DirtPit_day001-00001.png
I noticed…
ghost updated
8 years ago
-
First off I would just like to say your shader is great and works very well. Also, thanks for fixing the textures bug so fast.
I think two improvements that would make this even better are support…
-
### Details
Build Jul 12 2021 (8283)
-StaticPropLighting data on static prop with normal map in material active does not showing do to shader problem.
VRAD creates Light Data and does not d…
-
Hi,
Is there a way to use PyTorch3dD renderers to render the NIMBLE mesh using the diffuse maps and the normal and specular maps?
For diffuse maps, it's easy to create a Mesh object with Texture…
-
Convert bump maps (height maps) to normal maps. This can be done in AssetConversion. Data\EngineTextures\ contains EnvMaps & bump maps for water & lava. Only normal maps are supported by JME. We shoul…
-
**TLDR** - jump to this post: https://github.com/godotengine/godot/issues/76266#issuecomment-1751739538
---
### Godot version
4.0.2.stable.official
### System information
Linux & Window…
-
### TL;TR
Normal maps don't work with Forward rendering.
### Node tree example
![image](https://user-images.githubusercontent.com/69180012/234748735-21ce638e-45d5-48ef-a02d-72524ee34703.png)
…
-
![image](https://github.com/user-attachments/assets/52d3e959-b81b-4b8c-8948-154738d46bf6)
if possible, i would love to see Vrchat/Mobile/Standard Lite as many of my materials are using normal maps, e…
-
Eevee:
![97519049-4f780380-1977-11eb-90a6-b821bd8c8c7d](https://user-images.githubusercontent.com/63247726/97581887-e5417c00-19d3-11eb-854c-5139f8051408.png)
Armory:
![97519067-59016b80-1977-11…
-
@mikeskydev - I've created a branch: https://github.com/icosa-gallery/open-brush/tree/feature/normal-map-exports
In that branch I've converted the texture maps. I think the next step is to edit Sup…