-
First off I would just like to say your shader is great and works very well. Also, thanks for fixing the textures bug so fast.
I think two improvements that would make this even better are support…
-
Thank you for your great work!
The links of normal maps are Baidu Cloud, so there is a limitation of download speed (~100KB/s). Could you please upload the data to Google Drive so we can download …
-
Convert bump maps (height maps) to normal maps. This can be done in AssetConversion. Data\EngineTextures\ contains EnvMaps & bump maps for water & lava. Only normal maps are supported by JME. We shoul…
-
Happends on normal quest maps.
1.) I host a regular Quest game.
2.) A player joins.
3.) Player leaves.
4.) Game crashes and closes down.
-
**TLDR** - jump to this post: https://github.com/godotengine/godot/issues/76266#issuecomment-1751739538
---
### Godot version
4.0.2.stable.official
### System information
Linux & Window…
-
JIRA Issue: [KIEKER-956] Rare ConcurrentModificationException in the LiveDemo
Original Reporter: Nils Christian Ehmke
***
I am able to get a ConcurrentModificationException in very rare cases within…
-
If a player has no more than 5 buildings left - no matter how strong the army is (army strength only applies to the gameplay of real players logging into islands, normal AI cannot maintain a strong ar…
-
Eevee:
![97519049-4f780380-1977-11eb-90a6-b821bd8c8c7d](https://user-images.githubusercontent.com/63247726/97581887-e5417c00-19d3-11eb-854c-5139f8051408.png)
Armory:
![97519067-59016b80-1977-11…
-
| --- | --- |
| Bugzilla Link | [500299](https://bugs.eclipse.org/bugs/show_bug.cgi?id=500299) |
| Status | NEW |
| Importance | P3 normal |
| Reported | Aug 25, 2016 14:01 EDT |
| Modified | Sep…
-
### Details
Build Jul 12 2021 (8283)
-StaticPropLighting data on static prop with normal map in material active does not showing do to shader problem.
VRAD creates Light Data and does not d…