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For the purposes of this project, presume that the Localization team has created a method we can use to track the Sentry's location.
Armed with this information, the Sentry robot needs to be able to …
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We need to implement Barriers into the pathfinding scripts. This means that agents should go around the barriers, and not travel when the final destination is unreachable
Implemented By: Tomas Premo…
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### Background
LND tries routes which are guaranteed to fail:
invoice amount: 850000 sats
my Bitrefill channel size: 500000 sats
TEMPORARY_CHANNEL_FAILURE @ 1st hop | 19.935 | 20.517 | 67581.0…
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implement the [other algorithms from PathFinding.js](https://github.com/qiao/PathFinding.js/tree/master/src/finders)
# Grid-based
## from Pathfinding.js
- [x] Bi-directional A*
- [x] Iterative D…
brean updated
2 months ago
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Ver: ars_nouveau-1.19.2-3.12.1
Pack: Arcane Isles v1.1.1
Starbuncle starring at egg for almost 9 minutes.
![2023-02-22_16 38 50](https://user-images.githubusercontent.com/21112096/220699107-89f…
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### Description of the feature
A system for pathfinding between two points. It would need:
- [ ] The option to follow walls
- [ ] How many units it should travel before turning
- [ ] How many un…
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I had unresolved issues with pathfinding on some navmesh a colleague did in blender, on some areas, it just said it couldn't find a path to the destination and I was pretty sure the avatar was on the …
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_This is an umbrella issue for improving the access points to various editing contexts._
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WordPress has generally maintained a clear split between content and templates. Historically, templat…
mtias updated
11 months ago
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This is a long-standing issue and not unique to the nightly. I dont recall a bug report on it and didnt see one on a quick search.
This Locust deployed on this building on turn 1. It was competel…