-
The wikipedia article: https://en.wikipedia.org/wiki/Perlin_noise appears to suggest that the dot product between (point - closest_corner) and the random unit vector at the closest corner can be in [-…
-
## Version of the custom_component
797d6d0
## Describe the bug
Turning off a pixelblaze with this integration does work but turning it back on does not work as expected. The hass internal sta…
-
Thanks for sharing your models!
It would be interesting for the community to be able to run the ensemble version of Pangu weather (i.e., the version from Figure 5 of the Nature paper). Is this some…
-
Hi,
I stumbled upon this project and looks amazing. I am spending some time on it and trying to come up with a planet with a more playable surface.
If you think about astroneer, there are parts of…
-
Hi Jack,
I'm a fan of procedural noise. I used it for procedural generation when I took the graphics classes.
However, I've always wanted to be able to generate 5D and 6D noise. For example, if …
-
Currently CustomCubic is very slow. This needs to change.
-
Implement Terrain SceneNode(s), and allow seamless transitioning between them
-
### Topic
I think Simplex Noise would be a very good enhancement. It seems p5.js is not working on it. If you want to make sure that the previous projects don't break.
A fix for this may can be do…
-
* [x] Ball rolling down a plane with PyBullet
* [x] Double pendulum in PyBullet. One shaded with [this GLSL shader](https://glslsandbox.com/e#99204.0) the other with a reflection material sort of lik…
-
![1](https://user-images.githubusercontent.com/14297873/75557704-81af1b00-5a0e-11ea-80e0-f0c12ad6f046.png)
Things I have tried so far:
1. I normalized the colour value so that it falls to [0,1] ( …