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Should we continue with this concept? Switch it up?
My suggestion is to go for an easier graphical theme, so that anyone can contribute, or at least create decent/usable placeholders.
For this,…
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Everything in the universe should be created in interesting variety. Somethings like terrain and structures might be very complex and interesting generation code, other things like picking agents will…
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### Describe the project you are working on
I am in the process of developing a 3D VR social networking application using the Godot engine and also working on Godot Engine.
### Describe the prob…
fire updated
4 months ago
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Possibly big, Some procedural stage do not spawn gate, monsters and chests. chest. getting stuck at the stage.
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This issue is likely due to the `_set_terrain` function inside of `tile_map_gaea_renderer.gd`.
Our `set_cells_terrain_connect` calls are updating the connections over an entire chunk's worth of til…
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The bug can be reproduced with any of the scripts of XLand. You can see that in the following image, on the side of some ramps, instead of gray terrain, there is just white (which is simply the backgr…
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When I passed 6th level on browser tab I can see "6 loading ...", and nothing happens. Is it due to the limits of levels of game?
In console I can see
``` javascript
...
Object { x: 6, y: 11, dx: -1…
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@skylarjhdownes @EdKerscher @eCorbeau, leave comments below. What should we try to target next with this project? At the moment, Skylar and I just fixing bugs here and there. What would you like to se…
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It is now possible to test and tweak the space station procedural generation algorithm.
New options have been added into the Entity Codex window:
- new Station Generation sub-tab (new UI feature)
…
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### Description
This is a function I wrote a long time ago for one of my first games, and ended up dropping it on nearly every project I make. It lets you pick an element at random from an array. I…