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Some of the previous code could be revised to fit the new designs.
## Managers
- [x] Game Manager
- [x] UI Manager
- [x] Debug Manager
- [x] Discord Manager
- [ ] Multiplayer
- [x] Player Man…
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I have successful in installing the pkg and start the rviz.
I made modifications to work for my use case by changing the hard coded `m1013` to `a0509` in moveit launch file [MoveItConfigsBuilder](h…
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**Describe the bug**
The documentation for https://github.com/glass-brick/Scene-Manager/wiki/Features#entity-singletons is seemingly inaccurate in the gif, I'm thinking it may be relevant to 3.x and …
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## Description
We are adding new multithreading functionality to the show manager. However, by adding a new test to the `test_window.py`, we start getting segmentation fault on macs. By further isola…
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### Description
Extending the boot system to have proper scene change management for loading and unloading partial scenes on demand, and allowing for open world exploration capability. In doing this I…
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在安装完成所有部分后,
我在运行 python3 scripts/rsl_rl/train.py --task Template-Isaac-Reach-Kinova-v0 --num_envs 4096 这行命令的时候,弹出Isaacsim软件并卡住,
![截图 2024-07-25 16-24-34](https://github.com/user-attachments/assets/f…
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**When I arranged src packages for different 3D Model instead of only UR robot. Sometimes gazebo_ros2_control is loaded and worked, some of time gazebo_ros2_control doesnt spawn and not work. It proba…
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Currently, the canvas in the SceneManager has a layer index of 1. If a game uses a any canvas with the same index or greater, the fade animations will play below the user interface.
If possible, it…
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I am using addressable in unity 2023.2.16f1
Addressable version is latest 1.21.21
android build il2cpp
playmode script -> use asset database (fastest)
Build to CCD option => Default Build Scri…
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I am building Compose UI for a target you do not support using your repo. Thanks for all the hard work I can easily build upon!
It's hard to build Compose UI for targets which do not have `Dispatch…