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I use DisplayMagician a lot to switch between my Desk and TV Setup and the one thing missing for me right now is that switching the Display Profile should also switch the Default Audio Device to the o…
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Hey everyone,
first of all, thank you for your awesome work with videojs and videojs-vr!
I checked the documentation and did a search over the whole project, however I was not able to find any i…
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Hi RenderHeads,
I've purchased the AVPro Ultra Edition to have support for the spatial audio, and it works as long as I strictly use Facebook Audio 360 with a mkv container.
However, it would be…
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Attaching sounds to moving objects pretty standard. Current API doesn't enable this out of the box, the `position`, `velocity` and `direction` properties of `hxd.snd.effect.Spatialization` have to be …
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There are some similar (proprietary) solutions to workadventure, especially *rambly*, which allow hearing other people from a distance. Those projects make use of the [spatialization features of Web a…
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Hi mate,
Thnx a lot for suberb module! Is there any way to bypass this issue?
![Screenshot_20240929-115128](https://github.com/user-attachments/assets/df629880-0123-498c-83ca-99b560654803)
It only …
M1hao updated
4 hours ago
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The spatial audio scene crashes running on Unity installed on a MacBook Pro M1.
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**Describe the bug**
Some videos (specifically ones with spatial audio) have their audio "placed" incorrectly.
**Steps to Reproduce**
1. Go to https://yewtu.be/watch?v=jIxQXGTl_mo&listen=…
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```rust
fn main() {
let (_stream, handle) = rodio::OutputStream::try_default().unwrap();
let sink =
rodio::SpatialSink::try_new(&handle, [-2.0, 0.0, 0.0], [1.0, 0.0, 0.0], [-1.0, 0…
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Hey, not sure if this has been discussed already but I'm curious if anyone has attempted to integrate the oculus audio spatializer into this plugin. I played around an AudioStreamPlayer3D and it seems…