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As I understand it, a 0 alpha means that there is no spatial structure. However, in my case the posterior for the Eta and Lambda terms are still generated despite all spatial latent factors having an …
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Once there is a spatial partitioning backend in place, we could read chunks from PostGIS via SQL (`ST_Intersects` or something).
We may also be able to link it to `chunksize` parameter and read in…
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### Is your feature request related to a problem?
With worldwide traffic data, the `latest by` query performance of small areas (e.g. Northsea) takes up to 10s. Especially opening cold partitions i…
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This library came up in the MonoGame chat today, but the person interested in using it was not sure how to integrate it into their game.
The main page readme indicates the documentation is "Coming …
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Look into the used of an advanced data structure, such as an R-Tree, Quad Tree, or other spatial partitioning to increase the speed at which collisions are calculated.
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When selecting only a spatial subset of data from object table, and then asking for the data from the source table currently we would pull all the data from the source partitions which correspond to p…
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https://github.com/geopandas/dask-geopandas/pull/54 added a basic spatial join function. It's a naive cross product of all partitions of both left and right (if no spatial partitioning information is…
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Generic feature issue to track support of the sort-last implementation in Livre.
- [x] sort-last partitioning based on the visible rendering set: #201(2ec720f)
- [x] sort-last partitioning based on th…
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Snippet of `MeshBase` copy constructor:
```c++
MeshBase::MeshBase (const MeshBase & other_mesh) :
ParallelObject (other_mesh),
boundary_info (new BoundaryInfo(*this)),
_n_parts (othe…