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This is what the normal map looks like when using dynamically calculated triangle normals (i.e. flat shaded). (Unfortunately this is in sRGB and tone mapped so the colors are a bit off):
![image](h…
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os: `macos 10.13.6`
steps:
```
./bin/darwin/genie --gcc=osx gmake
cd build/projects/gmake-osx
make config=debug64 -j8
```
↓
```
==== Building glslang (debug64) ====
==== Building fcp…
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Compiles well, but I get the run time error on Ubuntu 20.04+GTX760:
```
tokyo@tokyo-Z87-DS3H:~/VulkanSponza/bin$ ./vulkanSponza
Material "terial__25"
Diffuse: "nza/lion.dds"
vulkanSponza: /home…
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I got it to compile the code with Visual Studio 2022 after using Cmake - Sponza looks truly amazing, well done!
Visual Studio was bit confusing though as said it couldn't open ALL_BUILD - but I thi…
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```
[I][CORE] Using settings dir "C:\Users\dmitrykolesnikovich/.anki" [App.cpp:399][initDirs][Main]
[I][CORE] Initializing application (version 0.1, optimized, NO dbg symbols, NO extra checks, NOT…
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The spec [says](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#metallic-roughness-material):
> The textures for metalness and roughness properties are packed together in a single texture…
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I've tried in Android 7.1 and Android 9 Pixel 2 emulators.
In **ComputeParticles.Android** I get an exception line 34 of ComputeParticles.cs on CreateBuffer
Veldrid.VeldridException: 'GraphicsDevic…
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These two screenshots in Sponza Demo (testGI) show that light on the common edge of wall and floor has tendency to disappear when camera moves closer. Maybe that's because shadow rendering distance is…
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### Godot version
v4.0.beta10.official [d0398f62f]
### System information
Fedora Linux 37 (Workstation Edition), AMD Radeon™ RX 6700 XT
### Issue description
Baking Directional Lightmap on the [S…
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Indirect lighting seems too weak
Blender:
With "bright sky" (using background color as light)
![blender1](https://user-images.githubusercontent.com/31661875/153037332-11f5948c-5637-4be0-b9e8-b17e6d…